You're objective is to solve toy train puzzles within a garden railway environment.
The train puzzles unlock the boss challenges in a region, where you compete against a boss opponent controlled railroad.
Defeating all the bosses in all regions, takes you to the final boss.
But… when you think the game is over, there is a surprise that awaits you!
When you were young you played with toy trains.
You like to operate a railway and the trains.
You played and raced with the trains, alone and with friends.
One of the friends you played with was Eddy, from a richer family.
Eddy wanted to be the real train master, so every kid comes to him, but you challenge him.
You compete with Eddy's train sets until all the houses in your neighbourhood are defended.
Twenty or so years later you wake up.
Toys are for kids to play with.
You loved the trains but now you're grown up.
Trains are no toys but need to be exact models.
There's no fun any more only reality.
Set out to re-experience your childhood passion, but now with a house and a grown-up life, you play with big toy trains in and around the house.
You love to be in control of this own environment and be a chief commanding your train.
Now YOU are the boss and wield the commands.
But for some reason trains are disappearing, railtrack is taken away, and fun is drawn from the toys to turn them into static models and historic memories.
You enter a quest for what and who is behind this evil dark power.
All realistic model trains are stamped with Eddy's signature.
Part by part, you free the geographic locations from Eddy's influence.
Until you beat the last one, and need to face Eddy at his Empire Office and factory.
After shutting down the factory lines, you enter the inner sanctum of the Boss Office.
When you've finally beaten Eddy, he'll stand down and is taken by the autorities.
But after they take the lift back down… Eddy exits at a hidden basement floor and escapes again.
Drive your model train in the most crazy locations!
Your home base.
Other people's places.
Good old times.
Eddy, the rich kid on the block who wants to have all kids play at his house and not at someone else's.
He starts as a friend playing with you, but you'll notice that outside your house other kids' houses become blocked.
In the end you'll have to beat him to free the neighbourhood.
Eddy cheats of course.
And when you do, he'll be friends again… but for some reason the house where he lives goes on sale and he moves and you lose track of eachother.
Eddy, years later, has grown up.
Toy trains are no more and should be no more.
There is only reality and exact true models.
Eddy is set out to erate all working toy trains and replace them by static models.
You don't know at first but you'll get to learn during the story that Eddy is behind this all.
Eddy still cheats of course.
There are 3 game modes, that let you experience different time and difficulty settings of the game:
Simple train stories and puzzle that educate your child.
The levels are played optionally in co-operation with a supervising adult.
Driving around, counting, associating etc.
Controls are super-easy, no derailings.
More complex, challenging puzzles.
Teaches basics of railroading and stimulates creativity.
Playing with or against friends.
Occassional winning of new train sets.
Controls are intermediate.
Now you are the adult.
When you were a child you played with trains, but now life has kicked in.
You're getting back to the dream of having a full scale train system around your house.
You'll meet friends from the past.
It's serious, but also fun and exciting.
Controls and operation is difficult.
Ability to purchase and/or publish new locomotives, wagons and tracks (custom level).
You can complete the game at any modus, but that will only complete that modus.
A nice Small Steam Locomotive for use on yard and medium distances. Upgradeable with Cow Catcher or Snow Shovel.
A real powerhouse steam engine that pulls lengthy trains for very long distances. Upgradeable with Cow Catcher or Snow Spike.
An impressive steam engine from the Wild West that can go medium distances. Upgradeable with Jet Engine.
The ideal locomotive for shunter and yard work, and medium freight distances. Upgradeable with Crane and Snow Shovel.
The enhanced, more powerful version of the small diesel shunter. Upgradeable with Snow Plough and Catenary Pickup.
Your best mate for road and rail repairs and yard work. Standard equiped with a crane and a bin. Also repairs other vehicles.
A strong workhorse pulling lenghty trains with ease. Double-head to upgrade performance.
The comfortable passenger train for between villages and cities.
This passenger train rapidly transports passengers beyond country borders.
Often seen on the streets next to cars and busses.
A 'naked' frame wagon with a container attachment system on it.
A simple, flat bed wagon.
A flat bed open wagon with low boards on each side.
A flat bed open wagon with high boards on each side and doors on the left and right side.
A flat bed open wagon with stanchions on the sides and a low board on the front and back.
A flat bed open wagon with a USB Missile Launcher installed on it and a rocket rack on each side.
The USB Missile Launcher can be operated for manual targeting.
With the proper upgrades, the USB Missile Launcher will also be able to operate on its own.
Rockets travel in a linear forward fashion.
Missiles have on board guidance systems and can be locked onto a (moving) target.
A flat bed open wagon with a USB Disco Ball installed on it.
The Disco Ball requires an electric power source to be operated.
A flat bed open wagon with a Bubble Blower installed on it.
A low board wagon with a Western Gatling Pellet Gun installed on it.
A low board wagon with a Midieval Marble Gun installed on it.
A low board wagon with a small control house and a large radio jamming/remote control device.
An armed box car wagon with a breakers house loaded with explosives.
An armed container car wagon with an deployable SciFi Ray Phaser Gun.
A classic passenger wagon, default 3rd class travelling.
A passenger wagon with more seats than the classic passenger wagon and gate doors.
A modern passenger wagon with panorama view and gate doors.
A covered life stock wagon with sliding doors on each side.
A covered box car goods wagon with sliding doors on each side and a braker's house.
A tank wagon.
A wagon with 3 pressure (gas) tanks.
A wagon with a toaster.
A wagon with a cup cake catapult.
The railroads are created from track.
Some parts of the track have a special operation.
Some signals guard a block section; they warn you of trains (and even vehicles and animals) blocking the track.
Other signals control a block section; they overtake your locomotive (e.g. stop the train on a red signal).
Any red signal you ignore will be fined by the railway police.
For each consecutive red signal ignored in a row, the fine increases per violation.
So be careful not to drive through red signals when you're low on money.
There are some signals, though, that you can set as well.
At crossovers the rail track crosses roads or walk/bicycle ways.
Watch out for cars, bicycles, pedestrians and even animals crossing here.
A collission may cause damage to your train or even derailment.
Some crossovers are equiped with automatic gate barriers, sound bells and warning flashers, to timely clear the crossover before your train arrives.
When a rail track crosses another rail track, a train may pass by obstructing the route.
Bridges may be a danger when you overload the bridge with a too heavy train composition, or when the bridge is opened for boat traffic (and then the train route is temporarily blocked).
A bridge may be closed for repair/maintenace, or part of the bridge may have been destroyed by explosives.
Hint: Send in a work locomotive, maintenance wagon or incident repair vehicle to fix a damaged bridge.
Tunnels are not so dangerous except that you have very poor vision.
Though it has been reported that some tunnels are haunted… and wagons disappear suddenly: they go in but mysteriously don't come out.
Mark the end of a railroad track.
You can slowly drive into a buffer stop to halt your train.
When you drive too fast into a bumper then you may damage your train… and the bumper as well (opening up possibilities to open up the track behind).
A switch sets the direction of a point / turnout.
You can drive safely in opposite direction of the switch.
But when you drive towards the switch, make sure your bogus stay on the same track: don't switch turnouts while a train is passing them.
This may cause derailment of that train.
You can collect these items for points and other goodies:
When you've collected a thousand (1,000) points, you get a free extra life.
With your train you can transport the following goods to earn money and score points:
The following structures you will see alongside the tracks:
Some cranes support changing of the hook.
With the proper hook you can lift your cargo from train to terminal and vice versa.
You may come acros these hooks:
The following units you may encounter while driving around the tracks with your locomotive: